A majority of the original reviews were submitted by Charles Bahl and Robert Waters...Thanks!!!
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Game: Wizard Kings (Columbia Games)
Submitted By: Robert Waters
Columbia Games, the maker of various block-style games (such as 1812, Napoleon, and Bobby Lee) has come out with a fantasy game called Wizard Kings. Based on the Victory game system, Wizard Kings is a nice blend of simple rules and fun fantasy races.
The back story: "In ages past the Wizard Kings overthrew and imprisoned the Lord of Death, releasing the world from darkness and evil. For a time the council of Wizard Kings ruled wisely...until one Wizard sought supremacy and started a violent struggle for power. All the Wizard Kings raised armies from the various races and conjured up strange and powerful beasts."
And so you represent one of these mighty Wizard Kings, in command of either Elves, or Orcs, or Undead, or Dwarves. [To date, four armies are available - Elves and Orcs come with the game; Dwarves and Undead are expansion armies.]
Wizard Kings is a battle game. The object is to attack and capture your opponent's cities, which are spread throughout his countryside. Like Columbia's Victory system, the game maps are geomorphic, so they can be arranged in various ways to create different landmasses over which to fight. The armies in the game are quite unique. There's the Elven army with its Wicana wizards and Rangers (archers), flying Pixies, and blundering Treeks (tree folk). There's the Orcish army with its Shakla wizards and Trolls, Ogres, and sniveling Goblins. There's the Undead army with its Necrom wizards and eerie Deathbow archers, sultry Vampires, and galloping Varghan horsemen. And then there's the stocky Dwarven army with its Stonemage wizards, reliable High Guard footmen, and its terrifying catapults. The mix of units with their different strengths and weaknesses can create a number of interesting tactical and strategic situations.